请问如合用oslo edu进行非球面光学元件设计?
<P>大家好,请教一下请问如合用oslo edu进行非球面光学元件设计?</P>
<P>在oslo中的哪些参数可以体现非球面特性?</P>
ad,ae,af,ag,or as2,as3,as4,as5,as5...
<P> 麻烦Jobyan能不能说得清楚一点,我刚刚学不太懂</P><P>谢谢!</P>
<P>非球面的形狀可以把它分解成多項式來描述,如果是旋轉對稱的話,</P>
<P>可以寫作 Z=aR^0 + bR^2 + cR^4 + dR^6.....</P>
<P>其中 這些 a, b, c, d, ...就是你要去optimize的參數</P>
<P>這是最常見的形式,在OSLO裡叫做Standard Asphere</P>
<P>其中cv是radius的倒數,cc是conic constant</P>
<P>ad, ae, af, ag 都是係數</P>
<P><img src="data/attachment/forum/dvbbs/2004-4/2004418155119730.jpg" border="0" onload="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt=\'Click here to open new window\nCTRL+Mouse wheel to zoom in/out\';}" onmouseover="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor=\'hand\'; this.alt=\'Click here to open new window\nCTRL+Mouse wheel to zoom in/out\';}" onclick="if(!this.resized) {return true;} else {window.open(\'data/attachment/forum/dvbbs/2004-4/2004418155119730.jpg\');}" onmousewheel="return imgzoom(this);" alt="" />
</P>
<P>這是General Asphere, 為旋轉對稱</P>
<P><img src="data/attachment/forum/dvbbs/2004-4/20044181555566.jpg" border="0" onload="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt=\'Click here to open new window\nCTRL+Mouse wheel to zoom in/out\';}" onmouseover="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor=\'hand\'; this.alt=\'Click here to open new window\nCTRL+Mouse wheel to zoom in/out\';}" onclick="if(!this.resized) {return true;} else {window.open(\'data/attachment/forum/dvbbs/2004-4/20044181555566.jpg\');}" onmousewheel="return imgzoom(this);" alt="" />
</P> <P>這是Asphere (all orders)</P>
<P><img src="data/attachment/forum/dvbbs/2004-4/200441815593240.jpg" border="0" onload="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt=\'Click here to open new window\nCTRL+Mouse wheel to zoom in/out\';}" onmouseover="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor=\'hand\'; this.alt=\'Click here to open new window\nCTRL+Mouse wheel to zoom in/out\';}" onclick="if(!this.resized) {return true;} else {window.open(\'data/attachment/forum/dvbbs/2004-4/200441815593240.jpg\');}" onmousewheel="return imgzoom(this);" alt="" />
</P> 谢谢ykcheng的热心帮助,我还想问一下,oslo edu版应该怎样优化,他跟其他版本不太一样。 <P>抱歉我只有用過Premum版的,不過我想基本原則都是一樣的,EDU版只是功能少一些,</P>
<P>比如說非球面的形式比較少,但是最常見的Standard Asphere應該會有。</P>
<P>你可以在variable裡面加入ad, ae, af, ag , 然後在設定operand, 可以先用OSLO內建的Spot Size/Wavefront。</P>
<P>通常每次引入一個變數在慢慢增加會比較好。也就是先設ad, Iterate幾下後在加入ae, 再Iterate之後再加入af.....</P> EDU不提供这些方法,只提供GENII,OR RAY ABBERATION 谢谢ykcheng和dfjss. <P> 请问ykcheng,怎么設定operand,里面的DEFINITION, MODE, WGT, NAME参数意义分别是什么?这跟优化有什么关系,不是variable之后选择误差函数(例如GENIIERROR FUNCTION),然后SHIFT+F9就可以了吗?</P><P> 什么叫OSLO內建的Spot Size/Wavefront,它有什么用?我怎么找不出阿。</P><P> 谢谢解答!</P>
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