逆伽里略取景器在ZEMAX中如何模拟、评价?
<P> 逆伽里略取景器在ZEMAX中如何模拟?如附图,前面是一个凹透镜,第二个是凸透镜,为虚像系统。</P>
<P> 1、如何评价成像品质?</P>
<P> 2、要用ZEMAX模拟以作评价的话要如何做,其后要加入人眼系统吗?</P>
<P>请高手指教!</P>
<P> </P><img src="data/attachment/forum/dvbbs/2004-6/20046314934701.jpg" border="0" onload="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt=\'Click here to open new window\nCTRL+Mouse wheel to zoom in/out\';}" onmouseover="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor=\'hand\'; this.alt=\'Click here to open new window\nCTRL+Mouse wheel to zoom in/out\';}" onclick="if(!this.resized) {return true;} else {window.open(\'data/attachment/forum/dvbbs/2004-6/20046314934701.jpg\');}" onmousewheel="return imgzoom(this);" alt="" />
高手都渡假去了?
<P>可以加入模拟人眼的虚拟面,焦距好象是16.7mm</P><P>类似的问题一直有人问,建议你搜索一下以前的帖子</P>
OSLO6.2里有模拟人眼的现成镜头.<img src="data/attachment/forum/dvbbs/2004-6/20046410171713.jpg" border="0" onload="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt=\'Click here to open new window\nCTRL+Mouse wheel to zoom in/out\';}" onmouseover="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor=\'hand\'; this.alt=\'Click here to open new window\nCTRL+Mouse wheel to zoom in/out\';}" onclick="if(!this.resized) {return true;} else {window.open(\'data/attachment/forum/dvbbs/2004-6/20046410171713.jpg\');}" onmousewheel="return imgzoom(this);" alt="" />
<P>也就是要加入人眼之光学系统以将虚象转为实象,对吧?</P><P>如不加入人眼之光学系统以将虚象转为实象,而在软件里设为虚象的话,像面范围势必较大而带来诸多不便。</P> <P>可以使用人眼模型,但是为了方便,一般使用理想透镜就可以了,它的焦距可以用和人眼相近的焦距.</P><P>ZEMAX的人眼模型可以到ZEMAX的网站上的FILE EXCHANG里面找到.</P> <P>谢谢,但我没找到,7楼的兄弟能否将详细地址说清楚!</P><P>www.zemax.com/...</P>
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